About Me

I'm a game developer with a curiosity for systems, stories, and cute little creations.

Currently, I'm working on my Bachelor thesis, a Unity-based project using DeepSeek AI to dynamically generate secondary dialogues based on emotional and situational context. My focus is on building interactive experiences that feel unique and alive.

Most of my projects are built in Unity with C#, or in C++. But I also worked on a 6-month Unreal Engine project, which gave me experience with its tools and blueprint systems.

That 6-month Unreal project also gave me the chance to co-lead and manage the team with a colleague. It taught me how I value communication, shared ideas, and creating a space where collaboration stays fun and honest.

Fun fact: I also started a botany club at school, in a place focused on digital creation, growing plants felt like a fun little paradox.

Experience

SAE Geneva

September 2022 · Present

Bachelor Student in games programming

SAE Geneva

Bachelor's program focused on game development, covering programming (C++, C#), physics engines, AI, networking, and real-time graphics, with industry-driven projects and cross-discipline collaboration.

Mercury Mission Systems International S.A.

July 2019 · February 2021

Associate AP/Receivable Coordinator

Mercury Mission Systems International S.A.

Handled purchase invoices, accounting entries (Oracle), multi-currency payments (CHF, EUR, USD, GBP), expense reports (CONCUR), supplier follow-ups, audit preparations, administrative tasks, reception, and document archiving.

Let's Connect


If you want more information, You can send me an email at rem.lamb@outlook.fr
If you want more information, you can visit my itch.io page.

Thank You

Portfolio

© 2025 Aria

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