Explore insights from my game development technical challenges.
A look into the design and implementation of the FTUE in Ruby and the Lost Crystals, from teaching core mechanics to integrating narrative elements.

A study of how AI can be used to dynamically generate dialogues in RPGs, with a focus on enhancing immersion and reducing redundancy by leveraging contextual narrative layers and adaptive prompt engineering.

An exploration of the hybrid animation system in Ruby and the Lost Crystals, for a fluid and responsive character movement.

A deep dive into the implementation of rollback netcode for the "Charming Shinobi" game.

Learning the fundamentals and building an OpenGL implementation

Exploring the fundamentals of physics simulation in C++ using SDL2. From collision detection to body dynamics.
