My Writing

Explore insights from my game development technical challenges.

Designing the First-Time User Experience in Ruby and the Lost Crystals

A look into the design and implementation of the FTUE in Ruby and the Lost Crystals, from teaching core mechanics to integrating narrative elements.

Posted on Feb 14, 2025.

How to dynamically generate dialogues in role-playing video games using AI?

A study of how AI can be used to dynamically generate dialogues in RPGs, with a focus on enhancing immersion and reducing redundancy by leveraging contextual narrative layers and adaptive prompt engineering.

Posted on Feb 14, 2025.

Motion Matching or State Machine: Implementation of a Hybrid System

An exploration of the hybrid animation system in Ruby and the Lost Crystals, for a fluid and responsive character movement.

Posted on Feb 14, 2025

How to manage Network for a real-time gameplay

A deep dive into the implementation of rollback netcode for the "Charming Shinobi" game.

Posted on May 20, 2024

My Journey with Graphics Programming

Learning the fundamentals and building an OpenGL implementation

Posted on Feb 16, 2024

Building a 2D Physics Engine from Scratch in C++

Exploring the fundamentals of physics simulation in C++ using SDL2. From collision detection to body dynamics.

Posted on November 28, 2023
Portfolio

© 2025 Aria

Itch.io Itch.io GitHub