Introduction
This project is a Unity-based prototype inspired by the gameplay of The Pathless, focused on exploring procedural animations and AI behaviors. Developed as a personal project, it showcases procedural systems for aiming and movement of multiples characters.
Preview
More Information
Enemy Robots with Finite State Machines (FSM)
Two States:
Patrol: Robots move procedurally, with their animations dynamically generated to match their movement.
Alert: If the player is near, robots stop patrolling and focus on the player, visually tracking them.

Cel Shading and VFX exemple
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Cel Shader:
Comparison of My Models Between unity’s URP and My Cel Shader

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VFX Fire effect for targets

Rig, Weight Painting fixing
- Weight Painting and Rig:
Fixing Mixamo auto rig in Blender
Rigging Fish in blender for the needs of procedural animation constraints

Fish Procedural Animation
- Flying Procedural Fish:
Fish navigate the environment using NavMesh Agents with layered pathfinding for fluid and natural movement.
Their movement animations are generated procedurally, blending sinusoidal patterns to simulate a circular and organic flying motion.
