Procedural Animation Project

Introduction

This project is a Unity-based prototype inspired by the gameplay of The Pathless, focused on exploring procedural animations and AI behaviors. Developed as a personal project, it showcases procedural systems for aiming and movement of multiples characters.

Preview


More Information

Enemy Robots with Finite State Machines (FSM)

Two States:
Patrol: Robots move procedurally, with their animations dynamically generated to match their movement.
Alert: If the player is near, robots stop patrolling and focus on the player, visually tracking them.

Cel Shading and VFX exemple
  • Cel Shader: Comparison of My Models Between unity's URP and My Cel Shader Comparison of My Models Between unity’s URP and My Cel Shader

  • VFX Fire effect for targets

Rig, Weight Painting fixing
  • Weight Painting and Rig: Fixing Mixamo auto rig in Blender Rigging Fish in blender for the needs of procedural animation constraints
Fish Procedural Animation
  • Flying Procedural Fish:

Fish navigate the environment using NavMesh Agents with layered pathfinding for fluid and natural movement. Their movement animations are generated procedurally, blending sinusoidal patterns to simulate a circular and organic flying motion.

Thank You

Portfolio

© 2025 Aria

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