Rabbits to the Moon

Introduction

This project is a 2D platformer with varied obstacles. The gameplay focuses on creating a sense of speed and a low gravity, moon-like experience, providing players with a satisfying feeling of movement. The player must jump to gain a speed boost, if they don’t jump after a certain time, they return to their initial speed. The goal is to manage jumps effectively to maintain this speed boost and reach the end of each level while dodging obstacles. The project was originally created over two weeks during my first year at SAE. I then spent an additional two weeks polishing visual effects, sprites, VFX animations, and other visual elements.

Preview


The goal was to create a simple yet unique platformer centered on a continuous jump timing mechanic, along with basic platforming elements. I also aimed to push feedback effects as far as possible to enhance the jumping mechanics and the feeling of speed.

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