Introduction
This personal project is a rhythm game that combines 2D and 3D elements, designed to *explore various game development techniques in Unity. The project focuses on particle systems, text rendering, shader effects, and fast input management, delivering a dynamic and visually engaging experience.
Preview
More Information
- Rapid Input Management: Developed to handle fast and precise inputs essential for rhythm-based gameplay, maintaining responsiveness even during intense sequences.
- 2D and 3D elements: Seamlessly integrates 2D and 3D visuals, providing a unique aesthetic.
- Layer Masking for Sprites: Utilized Unity’s Layer Masking to manage sprite visibility across gameplay layers, ensuring clarity and organization. This feature is also used for shining animation effects on stickers.
- Advanced Particle Systems: Custom particle effects enhance player feedback during gameplay and use to add dynamism to the visual environment.
- Text Rendering: Supports multilingual text, here Korean characters (Hangul).
- Custom Shader: Created a glowing effect for stickers to enhance visual.
- Basic Text Animations: Simple yet effective animations provide feedback during gameplay for a better user experience.
- Unity UI in World Space: Leveraged Unity’s World Space UI to integrate interface elements directly into the game environment.