Introduction
In this personal project, I aimed to explore the process of creating a short film using Unity’s built-in tools. Based on an official Unity tutorial, this project involved utilizing provided models and animations to experiment with the cinematic capabilities of Unity, from the early stages of layout creation to final scene composition.
Preview
Project Overview
The main goal was to create a short film that showcased the potential of Unity for cinematic production but also allowed me to delve deeper into its various tools and features. The project gave me hands-on experience in designing environments, lighting, and camera work as well as learning how to utilize Unity’s animation and timeline tools.
Level Building in Greybox
ProBuilder and Greyboxing for Scene Layout
One of the first steps was to use ProBuilder, Unity’s integrated tool for modeling and prototyping, to create a greybox layout of a city. Greyboxing is an essential technique used in early-stage development to visualize the scale and structure of environments before committing to more detailed assets. With ProBuilder, I was able to quickly block out the main structures of the city.

Lightning Techniques
Lighting Techniques for Atmosphere and Depth
Lighting is one of the most crucial elements of cinematic production, and throughout this project, I experimented with different lighting techniques to establish the desired atmosphere and depth. Unity’s flexible lighting system allowed us to adjust and manipulate lights in real time, exploring how different setups could change the mood of a scene. By using both directional lights for natural sunlight and point lights for more focused, atmospheric lighting, I was able to create dynamic contrasts and enhance the scene’s overall visual storytelling.

Unity's Timeline System
Bringing it All Together with Unity’s Film Tools
Once the layout and lighting were set, the final step was to bring everything together using Unity’s Film Tools, including the Timeline and Cinemachine cameras. The Timeline system allowed me to arrange and animate different elements in a non-linear fashion, giving me full control over the pacing and sequencing of the film. I could adjust camera movements, character animations, and environmental changes seamlessly, ensuring that the visual narrative flowed smoothly.
