Introduction
This project is a 2D dungeon exploration game inspired by The Legend of Zelda. It was created during the first year of my Bachelor’s program at SAE Geneva in two weeks in order to learn and explore the fundamentals of Unity development.
Preview
What I Learned
- Level Design: Creating cohesive environments using Unity’s Tilemap system.
- Animator Graphs: Managing 2D character animations.
- Scripting in C#: Implementing core mechanics like pushing blocks and basic attack system.
- Basic AI: Enemies with one state behavior and a Boss.