Ruby and the lost Crystals

Introduction

During our third year at SAE Geneva, we had to produce a vertical slice of a game over a six-month production period, in collaboration with the Game Art and Audio Engineering departments.

The project started with a pitch phase in teams of three. My team proposed Ruby and the Lost Crystals, a game inspired by Zelda, with a wholesome approach and spell-based shooting mechanics.

Elevator Pitch

In a fantastical world scattered with ruins, Ruby and her mysterious companion Sapphire must work in synergy to move forward, with the sole mission of restoring the scattered crystals. To achieve this, Ruby is able to perform physical interactions, while Sapphire can shoot projectiles with various behaviors. Ruby and the Lost Crystals is a game that blends exploration, puzzle-solving, and shooting phases.

📽️ See the Creative Vision slides

Team

Games Programming Team:

Game Art Team:

Audio Team:

Special Thanks

Contributors:

🌿 Preview ✨


Project Evolution

Following the Miro board I made at the beginning of the project, we developed the game following these steps:


Learning

Read More

my blogpost about the FTUE creation

my blogpost about Ruby Animations

Game Design Document

Thank you

Portfolio

© 2025 Aria

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