I'm a Junior Game developer working with Unity and Unreal Engine.
I like messing around in that space between code and creativity, turning weird ideas into fun little experiments.
In this portfolio, you will find a mix of prototypes, game jam entries, AI systems, and other projects I've built along the way.
Check out my projects
Some of my writing
A look into the design and implementation of the FTUE in Ruby and the Lost Crystals, from teaching core mechanics to integrating narrative elements.

A study of how AI can be used to dynamically generate dialogues in RPGs, with a focus on enhancing immersion and reducing redundancy by leveraging contextual narrative layers and adaptive prompt engineering.

An exploration of the hybrid animation system in Ruby and the Lost Crystals, for a fluid and responsive character movement.
