HELLO, I'M REMY.

I'm a Junior Game developer working with Unity and Unreal Engine.

I like messing around in that space between code and creativity, turning weird ideas into fun little experiments.

In this portfolio, you will find a mix of prototypes, game jam entries, AI systems, and other projects I've built along the way.

Check out my projects

PROJECTS

Bad Seeds

Solo Project - [Unity, DeepSeek]

A Unity project that generate dialog with DeepSeek

Ruby and the Lost Crystals

Team Project - [Unreal Engine 5, Blueprint]

A cozy puzzle-adventure shooter built in Unreal.

3D Scene with OpenGL

Solo Project - [C++, OpenGL]

Graphics Programming basics demo Scene.

Charming Shinobi

Solo Project - [C++, Photon]

Online game create with my hand made 2D Engine.

2D Physics Engine from scratch

Solo Project - [C++]

Hand made 2D Engine.

Procedural Animation

Solo Project - [C#, Unity]

Exploration of Unity's procedural animations.
View All My Projects

Some of my writing

WRITINGS

Designing the First-Time User Experience in Ruby and the Lost Crystals

A look into the design and implementation of the FTUE in Ruby and the Lost Crystals, from teaching core mechanics to integrating narrative elements.

Posted on Feb 14, 2025.

How to dynamically generate dialogues in role-playing video games using AI?

A study of how AI can be used to dynamically generate dialogues in RPGs, with a focus on enhancing immersion and reducing redundancy by leveraging contextual narrative layers and adaptive prompt engineering.

Posted on Feb 14, 2025.

Motion Matching or State Machine: Implementation of a Hybrid System

An exploration of the hybrid animation system in Ruby and the Lost Crystals, for a fluid and responsive character movement.

Posted on Feb 14, 2025
Portfolio

© 2025 Aria

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